Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

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How to add oculus sdk to existing project in android studio?

So I have an an existing, working android application that uses the default (I think) SDK. Is there a way I can reconfigure the project to use the oculus SDK also/instead? I am new to android and I am ...
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1answer
12 views

Oculus only Low FPS (UE4)

I am experiencing a weird issue developing with Unreal Engine 4. I have a scene, containing some transparent object, forward rendering, using a second render camera (render to texture) that is 90fps ...
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1answer
18 views

Rotate around the touched position using oculus controller

I want to rotate an object attached (kinda grabbed, manually updating the position) to oculus controller but shouldn't be a child of the controller. process is as follows, 1. Lets say i have an ...
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1answer
13 views

Implementing VR UI/Menu? (Tried tutorials but none help)

I want to make an app with several different 360 videos and the problem I have is creating a Menu/UI for selecting which 360 video to play for the Oculus Go. I tried the Getting Started with 360 ...
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I'm really struggling to to pass the Oculus VRC TestSubmitWhenNotVisible test

I'm stuck on the last test for my app before submission to the Oculus store. I've tried all sorts with no avail. I need to do is pass the frames when not visible test. Effectively, the app needs to ...
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Programmatically control Oculus Quest camera passthrough mode

I haven't seen this in their docs. Does anyone know (or have an ETA) if we can toggle on/off pass-through camera mode programmatically?
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How to rotate an object using Oculus Touch Controller?

How do I rotate an object using Oculus touch controller - I would like to rotate a cube only on z-axis when the trigger button is pressed and the cube rotates with respect to the touch controller when ...
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1answer
32 views

How do I change the Grab Button and “Button” Click button on Oculus Touch controllers?

The default buttons for grab is "Axis1D.PrimaryHandTrigger" and for the button click is "Button.One". Although these are the default ones, I would like to change the settings so it can take in ...
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Implementing Ease Effect for VR Rig Rotation

I am currently rotating VR Rig based on the Oculus Controller's Rotation, want to add an effect which does the ease in when controller is Rotated. Currently based on the below code it looks like VR ...
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1answer
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Oculus touch controller Local Avatar is in Pink?

The oculus hand controllers on Unity which is represented by "Local Avatar" has its material in pink color. I have tried to change the material but no luck. A week ago it was working fine but after ...
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11 views

Detect if a controller is active/available with VRTK

I am using VRTK in my projects, and mostly building for Oculus Go and Gear VR. I would like to know when a controller is actually active or not using VRTK, since Gear VR can be without a controller, ...
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Unity Virtual Reality SDK Failed to initialize?

Ok Im building for Oculus and Unity and I have everything working well on one PC in Unity 2018.0.2f2 and Oculus utilities 1.26. I copied the project and opened it with the same version of Unity ...
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Unity Cannot See the Scripts in Assembly-CSharp.dll assembly from a Custom Assembly Definition

I have added Assembly Definition (.asmdef) to my script folder (my custom unity scripts). Now Unity complains that it cannot find OVRInput class which I've used it in one of my scripts (GameManager.cs)...
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1answer
52 views

How do I send messages from Android to Unity (with VR)? (UnityPlayer.UnitySendMessage doesn't work)

-> Summary: I want to send messages from AndroidStudio - Code to Unity - Normal way doesn't seem to be working. -> What I tried: I have two projects in Unity3D. They are exactly the same, except ...
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Oculus Touch controller orientation does not update in WebVR unless a button or joystick is changing

I have a WebVR application that works on a wide variety of hardware, and I just tried it using the latest (77) Chrome connecting to an Oculus Rift both directly and through OpenVR/Steam. It's working ...
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22 views

360 image appears blurry in web app developed in a-frame for oculus go. how to fix it?

I want to build a 360 image gallery in a-frame for oculus go. I tried one of the examples in the a-frame website for 360 image gallery but when i put my 360 images in it, the image is blurry. How to ...
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Shoot problem with Oculus Go after recenter

i try to make a VR Game with unity and Oculus Go. You can shoot with the Oculus Go controller and it works if i dont recenter the camera. If i recenter my Camera, the bullets fly in the wrong ...
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Highlight Touch Controller Buttons on Oculus for Tutorial

I would like to highlight the buttons on the default touch controller model that is present in the Oculus SDK to create a tutorial - so that my players/users know exactly what to do and when to ...
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2answers
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How can I trigger an event when the user rotates an object with his hands using Leap Motion in Virtual Reality?

I am new to Virtual Reality. I am using Oculus Rift for Headset and Leap Motion for interactivity. When the user will rotate an object with his hands, I want a specific event to get triggered. Here's ...
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2answers
63 views

roation on trigger oculus go c# unity

I'm looking to have a game object rotate when the trigger on the oculus go is pressed but only then, I have the following code. Unfortunately this continuously roates even when I take my finger off ...
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21 views

App published in Oculus store only with keys. How to publish app to the store?

We developed app and published it in Oculus, but app approve only with keys. We re-submitted our app again with all a necessary changes, with notes attached for review team, but we couldn’t find any ...
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38 views

How to Screencast an Unity App from Oculus Go?

I am trying to enable screencast in my Unity App which I have developed for my Oculus Go(Android). I am unable to find any solutions to add permissions for screen casting to the AndroidManifest.xml ...
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Unity - Oculus distance grabber won't work?

Ok Im just trying to implement Oculus's distance grabber setup in Unity, following their sample scene and their one doc link. https://developer.oculus.com/blog/distance-grab-sample-now-available-in-...
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1answer
57 views

Coroutine Not working correctly: only one object is fading in

I've just updated the code. There does Seem to be a problem with wholeRenderer.materials[i].color = Color.Lerp(wholeFadeInColors, wholeFadeOutColors, lerpFactor);. Errors out and I'm struggling to fix ...
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How to detect Gear VR controller's touchpads gesture?

These movements, i want to detect themWhen i was using windows 8 my laptop's touchpad were doing these things when i swipe from left to inside of the touchpad. Like changing the window or left to ...
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1answer
40 views

coroutine not wokring correctly

Hi Having trouble with the following coroutine part of my script in c#. The error message I get is attached in the screen grab, seems to be the: GetComponent<Renderer>(). using System....
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How to start a basic app development for VR like Oculus etc?

I want to learn the basics of VR app development. Please help me here.
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35 views

When I build unity app as standalone, all the shaders freak out? Glitching multicolor?

Ok Im building for Oculus Rift with Unity, and everything is fine, no performance or any problems in editor. When I build as a standalone with these build settings, however: The standalone opens with ...
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25 views

(Oculus SDK in Unity) How to change hand color?

I'm using Unity 2018.3.4.f1 & Oculus SDK 1.34. I have my OVRPlayerController prefab added to my scene with the LocalAvatar. Is there a way to change the initial color of the hands in the editor? ...
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OVRGrabbable and OVRGrabber does not support Physics

OVRGrabbable and OVRGrabber does not support the OnCollisionEnter events. It is supporting only OnTriggerEnter event. Therefore it does not support Physics. Therefore, it the objects are pass thru. ...
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51 views

How to detect orientation for the Oculus touch input controller

I'm using Oculus Rift and their Touch Controllers on Unity - and I want to detect when my player's palms are up or down, so that when it is up I can spawn a game object on the top of their hands (like ...
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1answer
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Unity Build Showing Black Screen on Startup Using Oculus SDK

Using Windows 10 (x64), Unity 2018.3.4f1, Oculus Standalone Package 1.29.0 & Oculus Integration 1.34. My app runs well in the editor, but when I try to build and run it, the application shows ...
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Interactive objects in Unity VR with OnOver and OnOut (C#)

Printscreen from Unity I'm creating a VR-app in Unity for Oculus Go. I want to show some text over a sprite while the laser pointer hovers over certain game objects and disappear when its not. I'm ...
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1answer
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Unity Oculus - Rotating empty parent on character rotates on a weird axis when player isn't standing at origin

Sorry I know the title is really confusing. Basically the camera and hands are nested under an empty object. This empty object is then used to rotate the character and teleport the character. Thing ...
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2answers
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Unity and VR for complex construction CAD models

I work in construction and we are trying to visualize our projects using Unity and Oculus Rift. Basically all our models are created using Revit and we export them out to fbx and bring them into ...
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Oculus Go not entering VR mode but showing cardboard view

Aframe version: 0.8.2 When I try to click enter VR button with Oculus Go Browser the browser doesn't enter VR mode but shows me a screen like that: Using Firefox reality browser it shows a full ...
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AFrame Firefox Oculus crash: How to Debug

We implement an A-Frame webapplication with a lot of a-entities and animations. Everything works fine on the browser or in the mobile VR-Mode with a Daydream. Entering the VR-Mode in Firefox WebVR ...
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OpenVR: Obtaining direction vector from Pose transformation matrix

I'm trying to find the direction in which my oculus touch controller is pointing at any given point in time in OpenVR. (The direction in which you would render a ray pointer from the controller) I am ...
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Write Boolean if controller's stick is moving but return always false even if controller's stick and avatar is moving

It always returns false and I can see my controller is moving with my avatar (even if I press Button.One with the joystick, but returns always false). I've tried Debug.Log(OVRInput....
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Vection in Virtual Reailty

Is vection in Virtual Reality is actually good or bad ? Is it possible for us to produce the contionus vection for the effect of motion while user is not actually moving.
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1answer
42 views

How can I track controller movement events with WebVR and A-Frame?

I have a WebVR page made with A-Frame, using an Oculus Rift with touch controllers. I have these elements for the controllers: <a-entity oculus-touch-controls="hand: right" right-control-listener&...
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81 views

unity, oculus go controller

In my scene I have the standard ovr player controller and the ovr input manager. In game mode when using my keyboard cursor i can move forward, back, left and right. I would like to do exactly the ...
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Unity - mesh doesn't work with armature/can't change Oculus hands?

Ok Im not even changing the geometry/number of faces of the default hands here, yet when Im trying to bring custom hand models into Unity to replace the ones provided by oculus, I get a jumbled mess ...
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26 views

Oculus is shaky/laggy - Unity?

Ok, this is a code/asset specific unity issue, not hardware because my headset has no lagging with other published games. I am trying to figure out what is causing MY Unity scenes only, to make my ...
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42 views

Unable to download OSIG file

I am developing VR App using Oculus in Unity. But I can not getting OSIG file from https://dashboard.oculus.com/tools/osig-generator despite of all efforts. I don't know What's wrong is going on.
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Unity for Oculus - image effects don't work?

Ok, Im building for oculus here with unity and cant get ANY image effects to work with VR. Ive googled around, tried Post Processing AND old legacy image effects, but nothing works. I add them to all ...
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Can i use LibGDX to program a VR game with the Oculus Rift + touch?

Can i use LibGDX to program a VR game with the Oculus Rift + touch? I just got an oculus rift + touch controllers and would like to code a game. I am very familiar with LibGDX and would like to stay ...
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The Oculus Rift is taking too much power from the USB

I recently bought an Oculus Rift and from what I have read online, the rift is taking too much power from the USB hub so the keyboard and mouse respond bad. Any way to fix this? Link to Source
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1answer
95 views

Unity 3d VR - Hide and Show Model on Controller Button Click

I am beginning VR development and am creating a basic VR app where I put 2 custom 3d models in a scene. Let first model be 'a' and second be 'b' I would like to show 'a' and then when someone presses ...
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360 video glitch on Oculus Go APK

I have published the same Unity 360 video app to Gear VR and it works perfectly and used to on Oculus Go. However, recently this glitch has appeared when loading a new scene or playing a video file ...

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