Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

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Shoot problem with Oculus Go after recenter

i try to make a VR Game with unity and Oculus Go. You can shoot with the Oculus Go controller and it works if i dont recenter the camera. If i recenter my Camera, the bullets fly in the wrong ...
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0answers
10 views

Highlight Touch Controller Buttons on Oculus for Tutorial

I would like to highlight the buttons on the default touch controller model that is present in the Oculus SDK to create a tutorial - so that my players/users know exactly what to do and when to ...
2
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2answers
28 views

How can I trigger an event when the user rotates an object with his hands using Leap Motion in Virtual Reality?

I am new to Virtual Reality. I am using Oculus Rift for Headset and Leap Motion for interactivity. When the user will rotate an object with his hands, I want a specific event to get triggered. Here's ...
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2answers
53 views

roation on trigger oculus go c# unity

I'm looking to have a game object rotate when the trigger on the oculus go is pressed but only then, I have the following code. Unfortunately this continuously roates even when I take my finger off ...
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0answers
8 views

Measure 3D objects in Oculus?

I am using Oculus apps like Medium and Blocks to view 3D objects imported from real-life 3D scans. I would like to measure distances on the objects using something like a virtual ruler. So far I ...
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14 views

App published in Oculus store only with keys. How to publish app to the store?

We developed app and published it in Oculus, but app approve only with keys. We re-submitted our app again with all a necessary changes, with notes attached for review team, but we couldn’t find any ...
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0answers
14 views

How to Screencast an Unity App from Oculus Go?

I am trying to enable screencast in my Unity App which I have developed for my Oculus Go(Android). I am unable to find any solutions to add permissions for screen casting to the AndroidManifest.xml ...
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0answers
23 views

Unity - Oculus distance grabber won't work?

Ok Im just trying to implement Oculus's distance grabber setup in Unity, following their sample scene and their one doc link. https://developer.oculus.com/blog/distance-grab-sample-now-available-in-...
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1answer
50 views

Coroutine Not wokring correctly: only one object is fading in

Many thanks for your reply. I've just updated the code. There does Seem to be a problem with wholeRenderer.materials[i].color = Color.Lerp(wholeFadeInColors, wholeFadeOutColors, lerpFactor);. Errors ...
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0answers
16 views

How to detect Gear VR controller's touchpads gesture?

These movements, i want to detect themWhen i was using windows 8 my laptop's touchpad were doing these things when i swipe from left to inside of the touchpad. Like changing the window or left to ...
-2
votes
1answer
38 views

coroutine not wokring correctly

Hi Having trouble with the following coroutine part of my script in c#. The error message I get is attached in the screen grab, seems to be the: GetComponent<Renderer>(). using System....
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0answers
10 views

How to start a basic app development for VR like Oculus etc?

I want to learn the basics of VR app development. Please help me here.
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31 views

When I build unity app as standalone, all the shaders freak out? Glitching multicolor?

Ok Im building for Oculus Rift with Unity, and everything is fine, no performance or any problems in editor. When I build as a standalone with these build settings, however: The standalone opens with ...
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0answers
17 views

(Oculus SDK in Unity) How to change hand color?

I'm using Unity 2018.3.4.f1 & Oculus SDK 1.34. I have my OVRPlayerController prefab added to my scene with the LocalAvatar. Is there a way to change the initial color of the hands in the editor? ...
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0answers
16 views

OVRGrabbable and OVRGrabber does not support Physics

OVRGrabbable and OVRGrabber does not support the OnCollisionEnter events. It is supporting only OnTriggerEnter event. Therefore it does not support Physics. Therefore, it the objects are pass thru. ...
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0answers
22 views

How to detect orientation for the Oculus touch input controller

I'm using Oculus Rift and their Touch Controllers on Unity - and I want to detect when my player's palms are up or down, so that when it is up I can spawn a game object on the top of their hands (like ...
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0answers
48 views

Unity Build Showing Black Screen on Startup Using Oculus SDK

Using Windows 10 (x64), Unity 2018.3.4f1, Oculus Standalone Package 1.29.0 & Oculus Integration 1.34. My app runs well in the editor, but when I try to build and run it, the application shows ...
0
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1answer
30 views

Interactive objects in Unity VR with OnOver and OnOut (C#)

Printscreen from Unity I'm creating a VR-app in Unity for Oculus Go. I want to show some text over a sprite while the laser pointer hovers over certain game objects and disappear when its not. I'm ...
1
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1answer
16 views

Unity Oculus - Rotating empty parent on character rotates on a weird axis when player isn't standing at origin

Sorry I know the title is really confusing. Basically the camera and hands are nested under an empty object. This empty object is then used to rotate the character and teleport the character. Thing ...
0
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2answers
53 views

Unity and VR for complex construction CAD models

I work in construction and we are trying to visualize our projects using Unity and Oculus Rift. Basically all our models are created using Revit and we export them out to fbx and bring them into ...
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0answers
39 views

Oculus Go not entering VR mode but showing cardboard view

Aframe version: 0.8.2 When I try to click enter VR button with Oculus Go Browser the browser doesn't enter VR mode but shows me a screen like that: Using Firefox reality browser it shows a full ...
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0answers
42 views

AFrame Firefox Oculus crash: How to Debug

We implement an A-Frame webapplication with a lot of a-entities and animations. Everything works fine on the browser or in the mobile VR-Mode with a Daydream. Entering the VR-Mode in Firefox WebVR ...
2
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0answers
31 views

OpenVR: Obtaining direction vector from Pose transformation matrix

I'm trying to find the direction in which my oculus touch controller is pointing at any given point in time in OpenVR. (The direction in which you would render a ray pointer from the controller) I am ...
2
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0answers
47 views

Write Boolean if controller's stick is moving but return always false even if controller's stick and avatar is moving

It always returns false and I can see my controller is moving with my avatar (even if I press Button.One with the joystick, but returns always false). I've tried Debug.Log(OVRInput....
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0answers
15 views

Vection in Virtual Reailty

Is vection in Virtual Reality is actually good or bad ? Is it possible for us to produce the contionus vection for the effect of motion while user is not actually moving.
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1answer
40 views

How can I track controller movement events with WebVR and A-Frame?

I have a WebVR page made with A-Frame, using an Oculus Rift with touch controllers. I have these elements for the controllers: <a-entity oculus-touch-controls="hand: right" right-control-listener&...
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0answers
68 views

unity, oculus go controller

In my scene I have the standard ovr player controller and the ovr input manager. In game mode when using my keyboard cursor i can move forward, back, left and right. I would like to do exactly the ...
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0answers
25 views

Unity - mesh doesn't work with armature/can't change Oculus hands?

Ok Im not even changing the geometry/number of faces of the default hands here, yet when Im trying to bring custom hand models into Unity to replace the ones provided by oculus, I get a jumbled mess ...
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0answers
21 views

Oculus is shaky/laggy - Unity?

Ok, this is a code/asset specific unity issue, not hardware because my headset has no lagging with other published games. I am trying to figure out what is causing MY Unity scenes only, to make my ...
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0answers
29 views

Unable to download OSIG file

I am developing VR App using Oculus in Unity. But I can not getting OSIG file from https://dashboard.oculus.com/tools/osig-generator despite of all efforts. I don't know What's wrong is going on.
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0answers
23 views

Unity for Oculus - image effects don't work?

Ok, Im building for oculus here with unity and cant get ANY image effects to work with VR. Ive googled around, tried Post Processing AND old legacy image effects, but nothing works. I add them to all ...
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0answers
38 views

Can i use LibGDX to program a VR game with the Oculus Rift + touch?

Can i use LibGDX to program a VR game with the Oculus Rift + touch? I just got an oculus rift + touch controllers and would like to code a game. I am very familiar with LibGDX and would like to stay ...
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0answers
18 views

The Oculus Rift is taking too much power from the USB

I recently bought an Oculus Rift and from what I have read online, the rift is taking too much power from the USB hub so the keyboard and mouse respond bad. Any way to fix this? Link to Source
1
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1answer
66 views

Unity 3d VR - Hide and Show Model on Controller Button Click

I am beginning VR development and am creating a basic VR app where I put 2 custom 3d models in a scene. Let first model be 'a' and second be 'b' I would like to show 'a' and then when someone presses ...
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0answers
47 views

360 video glitch on Oculus Go APK

I have published the same Unity 360 video app to Gear VR and it works perfectly and used to on Oculus Go. However, recently this glitch has appeared when loading a new scene or playing a video file ...
2
votes
1answer
362 views

Web Browser in Oculus Go VR application built with Unity

I am currently trying to find a way for having a web browser in a VR application. Basically the goal is to open a page like http://resolved-error.com in a panel and to have it scrollable through the ...
0
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1answer
64 views

Firefox Quantum (63) WebVR Oculus Headset Tracking but No Video Over Oculus Home

I'm trying to play video webvr content in firefox quantum version 63.0.3 from an NVidia GTX 1080 graphics card on the latest drivers. I have audio and tracking with the oculus headset, but no video. ...
0
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1answer
24 views

Making a trackable human body - Oculus Rift

I'm very new to this. During my research for my PhD thesis I found a way to solve a problem and for that I need to move my lab testing in the virtual environment. Anyway, I have an Oculus Rift and an ...
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0answers
28 views

Installed Oculus Go Mobile SDK, VrSamples missing

I installed the Oculus Go Mobile SDK, and wanted to use the sample projects in VrSamples to start understanding development. However, the one that seems to be most relevant for a beginner, and is ...
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0answers
52 views

Unity for OculusGo: Move an object along the z axis by touchpad

I have written a script to pick an object with a rigidbody component by the ray casted from the controller and move it around. I make the object, the child of the controller to move it in the scene ...
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0answers
110 views

Access Oculus Go Controller via GamePad API in Oculus Browser?

I'm testing out a couple of my three.js apps in my new Oculus Go. I'm wondering if it's possible to access the controller just using the GamePad API that seems to be available today with the major ...
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0answers
85 views

Unity: Set Gameobject active using if statement and collider

I'm trying to set a game object active in my Unity 3D project (with Oculus SDK). Hopefully this would be set active when the player collides with triggerCube (specifically want to be able to pick up ...
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votes
1answer
183 views

Getting the world position/orientation of a VR headset using Unreal C++

I need to find the world position/orientation of a VR headset (both Oculus and HTC) and then set an actor to be at the same location. Getting the camera's position seems to not work well in VR, so I ...
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0answers
39 views

How to disable and enable oculus teleportation (Unity)?

Ok my problem is the oculus touchpads use the same grip controls to determine teleportation/aiming and picking up objects. I don't want to change the controls because they're intuitive, but I cant ...
2
votes
1answer
151 views

Oculus Go: Picking up/Moving object

I am very new to unity and am building a VR app for Oculus Go. I want to pick and move the object by pointing the ray from the controller on the object and then picking or releasing it by pressing the ...
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0answers
26 views

Using Oculus touch in two different process

Im just getting started with the Oculus Touch and i used the example: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-buttons/ and it works as expected. then i had a ...
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0answers
445 views

Movement in VR with Unity for Oculus Go

I am trying to build a VR app for Oculus go. I am trying to move OVRPlayerContoller by pointing at a position on the ground, clicking to set a target position and then your character moves towards it....
1
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1answer
54 views

Implement Oculus go on unity

just begin to code/work on unity. No big trouble to set some camera move or launch animation on standalone plateform. But when I try Oculus go ... I want to get the same "on click' I've got on ...
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0answers
46 views

How to get Order Independent Transparency in VR/Unity working?

I'm using This github project to create order independent transparency in my projects. It's working fine with a normal camera [no OIT] [OIT], but when I try to use it with a VR setup, it just doesn't ...
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1answer
154 views

How do I configure Unity and my computer to run my game/project on Oculus Go?

I've been reading through the Oculus for Mobile development basics. There are tons of links everywhere, and it's unclear which steps are needed for GearGR and which ones are needed for Oculus Go, and ...

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